AI Insights · Timothy · April 2022
Top 5 3D Realistic Games on Unified Platform in Europe Q1 2022
Explore the performance of the top 5 3D realistic games on a unified platform in Europe for Q1 2022, including trends in weekly downloads, revenue, and active users.
In Q1 2022, the top 5 3D realistic games on a unified platform in Europe showed varied performance across weekly downloads, revenue, and active users. Here's a detailed look at these metrics for each game, based on data from Sensor Tower.
Race Master 3D - Car Racing from SayGames Ltd experienced a decline in weekly downloads, starting from over 1.1M in late December and dropping to approximately 385K by the end of March. Weekly revenue saw a peak of about $10.4K at the start of the year, gradually decreasing to around $5.7K by the end of the quarter. Active users also declined from 4.2M to about 2.6M over the same period.
PUBG MOBILE by Level Infinite had a fluctuating revenue trend, peaking at roughly $4.1M in mid-March. Downloads showed a downward trend from 603K in late December to around 485K by the end of March. Active users remained relatively stable, starting at 10.6M and ending at 12.1M, with a peak of 13.9M in mid-January.
Cut Grass by Beakbestow saw a significant drop in downloads, from 627K in late December to just 94K by the end of March. Active users also decreased, from 541K to about 594K throughout the quarter.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS showed a steady download trend with a slight increase towards the end of the quarter, starting at 320K and reaching 390K in the last week of March. Revenue peaked at $1M in late January and early February. Active users remained robust, starting at 7.1M and peaking at 14M in mid-January, ending the quarter at 8.7M.
Free Fire: 7th Anniversary from Garena International I maintained steady downloads around 330K towards the end of the quarter, down from 443K in late December. Revenue showed a slight decline from $1M to around $674K by the end of March. Active users saw a peak of 13.1M in late January, ending the quarter at approximately 10.1M.
For more detailed insights and data, visit Sensor Tower.